



The game also features a few straighter examples the Falcon 2 is a Colt Double Eagle, the CMP150 is a barely-disguised Steyr TMP, the AR-34 is clearly the French FAMAS assault rifle painted in sci-fi colors, and the DY357 Magnum resembles a Colt Anaconda.Golden Eye 1997's Klobb becomes the " KLO-1313" in Perfect Dark, despite already having a fictional name.AKA-47: A selection of weapons from Golden Eye 1997 are unlockable and not only are their names different from their Real Life counterparts, they're also different from Golden Eye 1997's own made-up names.Caroll develops sentience and defects from dataDyne, he retains his moral code throughout. International versions dropped this and made Jo look more like a British spy to match her accent, and in Zero she is given red hair, invoking similarities to Kim Possible. Adaptation Dye Job: In the original Japanese release Jo was given Asian features, a look that carries over into the XBOX Live release.Action Dress Rip: When fighting to defend the Carrington Institute from the joint Skedar/dataDyne forces, Joanna is wearing a long dress (because she was to attend a three-way meeting between the President, Carrington Institute and the Maians), which she rips towards the end of the intro cutscene.There's also the aforementioned Game Boy Color game, although since that was released around the same time as the N64 original and long before Zero became a prequel, it's unlikely to still be considered canonical. The time period in between the two games is covered in a pair of novels, Initial Vector and Second Front, as well as the comic series Janus Tears. It was intended to be Darker and Edgier than Perfect Dark Zero, but by the time it was canceled it wasn't even a Perfect Dark game anymore it was about an unknown male protagonist fighting giant mechs. In March 2011, it was revealed that a sequel to the original Perfect Dark known as Perfect Dark Core was also under development in 2007, but it was canceled before making it past the prototype stage in 2008 after the team developing it was cut down to three people. In March 2010, the original game was re-released for Xbox Live Arcade, with new features such as updated graphics with 1080p resolution and eight-player online multi-player. Reviews were good but it was generally seen as not up to the standard set by the previous game. Perfect Dark Zero, set 3 years before the original, has Joanna working as a bounty hunter with her dad before getting mixed up with the Carrington Institute. The eagerly anticipated sequel was chronically delayed (originally a GameCube title, it shifted to the original XBox after Microsoft's buyout of Rare and then ended up as a launch title on the 360 in 2005) and eventually became a Prequel. Said Game Boy Color game was a prequel, showing Jo's training and first mission with the Institute. It was still possible to connect to the Game Boy Color version of the game for extra items. After Moral Guardians voiced their objections, Rare's said that the feature was cut for "technical reasons", though they later admitted they wanted to avoid controversy. It was originally meant to have been used to connect to the Game Boy Camera and let players map real faces on to characters in multi-player mode. In addition to its other merits, the game was one of the few that made use of the N64 Transfer Pak. Things rapidly become more complicated and she soon finds herself in the middle of a war between two alien races who have allied themselves with different factions on Earth. Joanna Dark, having recently graduated the Carrington Institutes's training program with the first ever "Perfect" score, is sent to meet an insider from the dataDyne corporation. The Perfect Dark series began in 2000 with Perfect Dark for the Nintendo 64, a Spiritual Successor to Rare's previous FPS classic GoldenEye, with which it shared a (modified) engine.
